The Ultimate Guide to Mecha World Dice
Mecha World, a Play&Own game on the WAX Blockchain, officially launched the PvP Dice battles in November 2022. Although the gameplay is simple, it offers a lot of strategic decisionmaking. This guide will explain the basics and will teach you how to become a Dice Master.
Part 1: Battle Setup
First of all, have a look at the Whitepaper section about battling. It’s good to keep this document close for a quick overview of all the Power-ups available.
The dice action can be found here. On this screen you can select which Mecha you want to bring to battle. The stats of your Mecha matter for the Powerup dice:
- The more 🍀 Luck your Mecha has (determined by the amount and type of Parts you have fitted) the more often you may roll your Powerup Dice.
- The higher the Level of your Mecha, the more Powerup Dice you have during each Powerup Roll. Everyone starts with a simple D4, but by adding more dice during these rolls, you increase your chances to roll a high number and unlock better powerups.
Keep in mind that every Mecha has a 2-hour cooldown after a battle.
After selecting your Mecha you will need to Set it up. First, pay the Battle Fee of 100FGL. (If you don’t have FGL Tokens you can earn them during Questing or buy them on Alcor). In case you are not able to battle immediately, your Battle Fee gets saved for next time. So fear not if there are no other players around to battle, your paid Battle Fee isn’t lost. Just try again a bit later!
When you play on a new browser, the game will ask for a login code in the next screen.
Click the button “CLICK HERE” as shown in the screenshot below to sign another transaction, then copy the generated code over to the game client. You only need to do this once per browser (unless you clear your cookies a lot, then it will show up more often).
Now you’re ready to start!
Part 2: Matchmaking
Next you see the screen as pictured below. In the top left corner you can see how many players are currently online, and how many of them are engaged in battle. Right below that is a list of the people who are online.
Your own account name is in the center of the screen. Right below that you see 2 buttons:
- Public Room: Will set up a room that anyone can join. This is the best option if you want a quick game.
- Private Room: If you want to battle your friends, choose this option. It will generate a room code that you can share.
If you have chosen Public Room, the next screen will also offer you a button “Find Players”. Clicking this will ping the FGL NFT Discord server to let others know you’re up for a battle!
The game will start after the room has filled up with 4 players, or when there are only 2 or 3 players it will start when the matchmaking timer has run out.
Part 3: Let’s Battle!
As soon as the game starts, you will see a screen like this one. Let’s dissect all the info here.
1: Shows which round you’re in and whose turn it is.
2: A count-down timer. Every player gets 15 seconds. If nothing happens, the game automatically selects the first available die to lock from left to right, which is not always the best choice!
3: These are the Scoring Dice. You need to lock 1 die every round and need to try to get the highest total score.
4: If you get a Rally Powerup die you may save it for another round. Click this button to use it.
5: If you get a Joker Powerup die you may save it for another round. Click this button to use it.
6: There is no in-game chat, but under this button you can find a range of buttons to express your emotion towards your opponents.
7: Shows the current status of every player. The total value of their locked dice, and what their last roll looked like. In this example only player 1 has had their turn, so that’s why the rest still shows as “1” on every die.
8: POW indicates how many Powerup Dice this player has.
9: Shows how many Rally and Joker powerup dice this player has saved.
10: Shows how many Powerup Rolls this player has left.
And last but not least, clicking the Gear icon in the top right corner allows you to switch on/off the music and SFX.
So let’s get started on Scoring strategy. There are 6 different dice with a variation of shapes. The smallest die has only 4 sides, so we call it a D4. The biggest die has 20 sides, so that’s the D20. Of course you want to lock the highest value per die. In this case, the 8 on the D8 is a perfect score. It’s highlighted, indicating that this is the selected die. During your own turn you will also see a button here to confirm your choice and end your Scoring turn.
Locked dice turn pink.
If you have any Powerup Rolls left, you will get a choice to use a roll directly after your Scoring.
The selection of Powerup Dice happens automatically. Either the Highest Value rolled or the number that appears the most gets selected. In this example, STAB is rolled (powerup value 4, see list below).
For the powers TORMENT, STAGGER, STAB, HAUNT, PUNISH, IMMOLATE and POISON you have to select which opponent you want to use it on. If you don’t select an opponent in time, the powerup will expire.
After an opponent is selected to STAB, a red “-1” will show next to their player info. This will be deducted from their total score.
Some powerups mess with the Scoring Dice of your opponents. For example HAUNT makes a die invisible for 2 rounds.
Someone HAUNTED your D20 here. You can still select it, but you won’t be able to see what value you lock! In this case it’s better to play it safe and choose the score of 11 on your D12.
There is a short explanation of every powerup shown when selected, but since the game is fast-paced it’s better to memorize what every powerup does from the Whitepaper. Here a Joker is explained, with a button to “Keep” it if you don’t want to use it immediately.
After 9 rounds we’re nearing the end of the game. Player QKPR has only 1 Scoring Die left to lock. That means the game will end after this round, unless someone uses a powerup to unlock one of QKPR’s Scoring Dice.
When the game ends, not only the score of your locked dice, but also of your unlocked dice will count. For example here in the background you see that user FICZW has locked a score of 32, but in the Final Score overview their score mentions 38. That’s because the total value of their unlocked dice is 6, which is added to their score.
All the damage done by STAB, RESTORE, GUARD or POISON is also calculated in this final score.
All 4 Players paid the 100 FGL Token battle fee. The winner takes 250FGL home and 2nd place gets 110 Tokens. The remaining 40 Tokens go to Arena Owners and the Game management, meaning that the players in 3rd and 4th place get nothing.
Every player does get +5 XP for their Mecha, so there is always something to gain!
The best way to master Mecha Dice is to play and get experience. So grab a Mecha, try your luck and we’ll see you in the Battle Arena!
Also be sure to check out our articles about Part Fitting and Setup, Questing & Mecha Stats!